Texture

Navigation:  NxLib API > Commands > SaveModel > Parameters >

Texture

Previous pageReturn to chapter overviewNext page

Specifies whether to save texture into the mesh files or not. For the STL format, the non-standard extension of saving color in the 'attribute byte count' field of each triangle is used. For PLY, color will be saved per vertex.

Formats

Boolean

When set to true, the mesh will be saved with texture.

Default Value

true