SurfaceConnectivity

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SurfaceConnectivity

The distance along a camera's z direction below which two neighboring points will be connected to a surface triangle. The resulting meshes will be used for both the RenderView and RenderPointMap commands. This parameter has no effect on RenderPointMap if the UseOpenGL switch is set to false.

Note: More details on the rendering methods can be found in the RenderPointMap topic.

Format

Number

A threshold in millimeters below which neighboring pixels will be connected to a small surface patch.

Default

3