ColoringMode¶
Specifies how points in a point cloud get colored. If there is a mono camera that is linked to the stereo camera, the mono image will be used as a texture for the point cloud and this mode is only the fallback for points that are not visible in the mono camera.
String |
“Texture” |
Use the left rectified texture image as a texture for the point cloud. If there is no rectified texture image, use the camera’s left rectified image instead. |
“WorldZ” |
Choose a color based on the point’s z coordinate in world space. |
|
“CameraZ” |
Choose a color based on the point’s z coordinate in camera space. |
|
“Uniform” |
Choose a uniform color for all points in the point cloud. This color will be unique for each stereo camera. |
Note
For the modes “WorldZ” and “CameraZ” you can use ColorOffset and ColorRepetitionDistance parameters to influence the colors.