ColoringMode

Specifies how points in a point cloud get colored. If there is a mono camera that is linked to the stereo camera, the mono image will be used as a texture for the point cloud and this mode is only the fallback for points that are not visible in the mono camera.

String

“Texture”

Use the left rectified texture image as a texture for the point cloud. If there is no rectified texture image, use the camera’s left rectified image instead.

“WorldZ”

Choose a color based on the point’s z coordinate in world space.

“CameraZ”

Choose a color based on the point’s z coordinate in camera space.

“Uniform”

Choose a uniform color for all points in the point cloud. This color will be unique for each stereo camera.

Note

For the modes “WorldZ” and “CameraZ” you can use ColorOffset and ColorRepetitionDistance parameters to influence the colors.