FillXYCoordinates

Specifies whether the x and y channels of the point map should be filled, even at pixel which could not triangulated. The filling values will be the x and y coordinates of the z = 0 plane in the viewer coordinate system. When viewing the scene along the workspace z axis, the x and y maps will always contain the same values at each pixel, apart missing regions. In this case, specifying true for this parameter in the first run one can generate the complete x and y channels once. Later, ZBufferOnly can be set to true to only retrieve the z values. Together with the previously generated x and y maps the result is still a complete xyz point map. The occlusion information is still contained in the z image.

Format

Boolean

When set to true, the resulting x and y channels do not contain any missing values.

Default

false