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Renders the scene with cameras and surfaces from the pose specified in /Parameters/RenderView/ViewPose. The parameters in the /Parameters/RenderView node affect what is rendered. The resulting RGB image is stored in /Images/RenderView.
Note: RenderView always uses the OpenGL rendering method described in the RenderPointMap topic. There is currently no CPU based implementation available.
GLDriver |
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Note: Rendering commands like RenderPointMap and RenderView use a single OpenGL context and therefore will be internally serialized and run sequentially, also when executed from separate Execute nodes. As these commands also have a single, global output node it is recommended to run at most one instance of each at a time.