SurfaceConnectivity¶
The distance along a camera’s z direction below which two neighboring points will be connected to a surface triangle. The resulting meshes will be used for both the RenderView and RenderPointMap commands. This parameter has no effect on RenderPointMap if the UseOpenGL switch is set to false .
Note
More details on the rendering methods can be found in the RenderPointMap topic.
Format
Number |
A threshold in millimeters below which neighboring pixels will be connected to a small surface patch. |
Default
3