SurfaceConnectivity

The distance along a camera’s z direction below which two neighboring points will be connected to a surface triangle. The resulting meshes will be used for both the RenderView and RenderPointMap commands. This parameter has no effect on RenderPointMap if the UseOpenGL switch is set to false .

Note

More details on the rendering methods can be found in the RenderPointMap topic.

Format

Number

A threshold in millimeters below which neighboring pixels will be connected to a small surface patch.

Default

3